BALANCING PHYSICAL AND TACTICAL LOAD IN SOCCER: A HOLISTIC APPROACH / Part One: We Train as we Play (by Efthymios Kyprianou & Francesco Farioli)

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AN ALL TIME CLASSIC QUESTION; How to and manage the balance between physical and tactical training? Where does a fitness coach’s work end and where does the work of the football coach start? To begin with, training to enhance physical performance is an adaptive process that involves progressive manipulation of the physical load (Manzi et al, 2010), which is the sum of the fitness coach and football coach’s work. Monitoring training load is therefore essential (as all practitioners attest to), in managing the training ‘’dose’’ to ensure the desired improvements in performance are attained whilst minimizing the incidence of load related injuries (Akenhead & Nassis, 2016; Weston, 2018). Furthermore, in modern football, match analysis and technology provide coaches with important information on the physical, technical and tactical demands of the game, highlighting each player’s performance (Sarmento et al 2014; Rein & Memmet 2016).

Every action performed in the game includes a decision (tactical part), an action or motor skill (technical part) that requires a particular movement (physiological part) and is directed by volitional and emotional states (psychological part) (Delgado & Mendez-Villanueva, 2018). How well are we taking into account this information? How do we implement this in our daily training process?

Every football or fitness coach should always ask him/her self:

WHY
we have to reconsider our daily training process and game model?

WHAT
is our training philosophy coming from that game model?

WHEN
and how can we periodise all physical and tactical contexts?

We Train as We Play (WHY?)

“Training is worth it only when it lets you make your ideas and principles operational. Thus, the coach has to do exercises to guide his team to do what it is intended to do in the game.” (Mourinho, 2006).

What Are the Key Aspects That We Need to Know When Designing Our Training Sessions?

A) Game Model
Football or Soccer (in European “sport glossary”), is an intermittent sport with a) physical demands, with changes in speed of movement and direction (e.g., walking, jogging, high intensity running, and sprinting), b) technical actions (dribbling, passes, shots etc..) and c) tactical principles of play (e.g., playing style, formation, positioning, etc.) which ultimately determine the outcome of the match and the overall team performance.

Tactical Periodisation, is a contemporary training approach in football that was recently introduced where the reference is always the GAME. Therefore, whatever you are doing in your training (physical & tactical training) should link to what you would like to see in the game. When devising your Game Model, you should consider several factors (figure 1).

Figure 1. How to build a Game Model (Delgado & Villanueva 2012).

Figure 1. How to build a Game Model (Delgado & Villanueva 2012).

Each team has a different game model according to their coach’s philosophy, the different profile of players that a squad has, any cultural specificities a club or country may have and so on. However, we can see coaches breaking the rules; for instance, Maurizio Sarri (current Chelsea FC coach) has the same Game Model and philosophy working in a lower ranking team as working in a big team. One of his game model’s characteristics is to find the depth playing short to attract the opponent and find the space at their back (video 1).

 
Video 1. How to attack the depth – Coach Maurizio Sarri (Empoli – Seria A 2015/15)

Video 1. How to attack the depth – Coach Maurizio Sarri (Empoli – Seria A 2015/15)

 

Coaches should always be prepared to adapt to the current conditions that they are facing.  Moreover, we need to bear in mind that having a clear Game Model reduces the players’ uncertainty when they play and gives them more time to develop their creativity (Delgado & Mendez-Villanueva, 2012).

When coaches are building their team’s Game Model, they are building on collective patterns (team), sectorial (one line, e.g. defenders), inter-sectorial patterns (two lines between them, e.g. defenders with midfielders) and individual (one player) (Delgado & Mendez-Villanueva, 2018). Furthermore, learning from the coaching education courses, a coach’s plan consists of a) formation (system of play), b) tactics (individual-lines-team), c) special tactics and d) strategy. It is essential to analyze our team’s way of playing (formation/tactic) and identify what are the tactical demands of each position (a Right Back may have different demands from system to system). It is not suggesting, players doing individual “positional” fitness training. For example, it will not be beneficial for a Right Back to try simulating his game in the fitness training context without any tactical requirements. It would be better for him to do football training in his position, executing the same time all his tactical demands.

Nevertheless, we have to identify the physical demands of that Game Model and try to train them first with football. Fitness training should always be complementary to football training; primarily to target injury prevention and then to improve performance. In order to achieve this, positional (averages and max) and individual (averages and max) would be fundamental elements to start building the team’s profile; in order to help coaches adjusting the training prescription (figure 2).

Figure 2. Game model physical averages max tactical characteristics by position random data

Figure 2. Game model physical averages max tactical characteristics by position random data

When looking at players’ performance in a game, we should consider the high variability in players’ running performance from game to game (Al Haddad et al, 2017), especially in high speed running (Gregson et al 2010; Al Haddad et al, 2017). Moreover, we have to bear in mind that when using these physical parameters to analyze our Game Model, we only quantify the movement profile of our game, and not the non-locomotor activities such as tackling, kicking, duels, jumping that could metabolically influence the player’s performance. In the end, the most important is the ability to generate a high physical output during the game, without the significant compromise of the technical, tactical or psychological aspects of match play (Delaney, 2018).

B) Moments of the Game

Another important aspect, directly linked with the Game Model, is the moments of the game. Analyzing a team’s game model, a key factor of a team’s success is to train the moments of the game which consist of, a) Open Play, with the four moments of the game, and b) Set Play, (offensive/defensive) consisting of kick-off, free kick, corner, throw-in and penalty (figure 3).

Figure 3. Moments of the game – Open & Set Play

Figure 3. Moments of the game – Open & Set Play

Building our Game Model, we should have a clear philosophy (from Macro-principles to Sub-principles) of what our team is doing in each phase. For example, in Offensive organization, our Macro principle could be Ball Possession, to attract the opponent and Sub Principles (how we could actually achieve the macro principle); Goal keeper distribution, passing between the lines, playing direct and good positional play. Similarly, we have to do the same for all four moments and Set Plays. At least one of these four moments of the game or Set Plays should always be present in every training exercise. In general, when somebody watches your team’s game, he/she would be able to distinguish your philosophy; how you build up, your defending organization and what is the team’s characteristics when you recover or lose the ball.


Next, it is essential to integrate moments of the game with fitness and tactical training. Primarily, fitness coaches have to be aware of a session’s tactical targets and perform their warm up and their part accordingly. For example …

Efthymios KyprianouComment